Spiceport

For Killigan’s Treasure Public v0.57a. This volume runs from arrival through departure on Spiceport Day 8; Day numbers are those displayed in the city. Mild story hints follow.

Decide these two things first:

  • Warehouse on Day 4 still completes the excursion, but is too late for its early use at Zhokhar’s Day 3 talk. Days 2–4 plan.
  • You cannot make up Fishing after accepting a Day 6 character invitation. Sure goes straight to the scene with no free exploration. Nah / no invitation gives two slots. Day 6 branch.

Day 5’s two-slot fishing and two-slot clutchmates outing cannot both fit. Save before that afternoon map, and again before answering the Day 6 invitation, to compare outcomes.

How to use this volume

Free exploration comes in two stretches. On Days 2–4, fit in the three two-slot companion excursions. On Days 5–6, divide time between the shop, fishing, and Bareleaf Park. Some activities have a later chance, depending on the day and your relationships. See Spiceport Memories for same-title images, Relationships for Zhokhar, and Equipment for the special outfits.

Arrival and early choices

On Day 1, a confirmed Macsen relationship from Aris means you automatically share a room with him. Otherwise, you may sleep alone or share with Zhokhar. Sharing with Zhokhar changes one Day 2 morning Memory and brings you closer; it is not a formal relationship. Killigan’s own Day 2 resting image appears with all three lodging arrangements. Save before choosing rooms if you want to compare the same-title images.

You also choose a meal plan. Premium meal plan is quoted at 1200 Ouros and Economy meal plan at 400 Ouros; the companions’ contributions to the economy plan are handled in its payment conversation. Either plan allows the journey and images to continue. Meals display their stat gains: at the Day 4 dinner, for example, Premium shows +6 each to Brawn, Charm, and Wits, while Economy shows +1 each. The east-city map joins the map list during the early story.

Days 2–4: companion excursions and return visits

Decide first: all three excursions can fit through Day 4; Warehouse must be earlier if you want its help for the Day 3 talk.

Days 2–4: excursions and early uses

Select a node for the guide. Drag to pan; Ctrl / pinch to zoom. The full map supports wheel and trackpad, arrow keys, + / −, 0 / F to reset the view, and Esc to close.

%%{init: {"flowchart": {"curve": "linear", "nodeSpacing": 16, "rankSpacing": 20, "padding": 7}, "themeVariables": {"fontSize": "15px"}}}%%
flowchart TD
    accTitle: Days 2–4: excursions and early uses
    accDescr: An activity can remain available after an earlier event that depended on it has passed. Day 4 Warehouse completion does not recover Day 3 preparation. The table below retains exact time-slot information.
    d2["Day 2: two slots, one excursion"]
    d3["Day 3: one solo slot + two-slot excursion"]
    d4["Day 4: one solo slot + last excursion"]
    all["All three excursions can be completed"]
    wEarly["Warehouse Day 2/3: can help early preparation"]
    talk["Day 3 talk: also check closeness and relationship conditions"]
    wLate["Warehouse Day 4: excursion itself still available"]
    miss["Too late for its early use at the Day 3 talk"]
    d2 -->|next day| d3
    d3 -->|next day| d4
    d4 -->|choose an unvisited excursion each time| all
    wEarly -.->|usable preparation; not individually required| talk
    wLate -->|counts toward excursions| all
    wLate --x|early window has passed| miss
    click d2 href "#spiceport-early-excursions" "Day 2: two slots, one excursion" _self
    click d3 href "#spiceport-early-excursions" "Day 3: one solo slot + two-slot excursion" _self
    click d4 href "#spiceport-early-excursions" "Day 4: one solo slot + last excursion" _self
    click all href "#spiceport-early-excursions" "All three excursions can be completed" _self
    click wEarly href "#spiceport-early-excursions" "Warehouse Day 2/3: can help early preparation" _self
    click talk href "../reference/relationships.html#prepare-zhokhar" "Day 3 talk: also check closeness and relationship conditions" _self
    click wLate href "#spiceport-early-excursions" "Warehouse Day 4: excursion itself still available" _self
    click miss href "#spiceport-early-excursions" "Too late for its early use at the Day 3 talk" _self

An activity can remain available after an earlier event that depended on it has passed. Day 4 Warehouse completion does not recover Day 3 preparation. The table below retains exact time-slot information.

Day Time available A workable schedule
Day 2 Two slots Market with Taavi, Boardwalk with Macsen, or Warehouse with Zhokhar. Each takes both slots, so choose one today.
Day 3 Three slots Spend one slot helping at Residential Streets or visiting Bareleaf Park alone for the first time, then take an unvisited companion excursion for two slots.
Day 4 Three slots after meeting Cookie at Fishing Pier Use one slot at Residential Streets if you have not been there, or Bareleaf Park (which can be a return visit), then take the last uncompleted two-slot excursion.

If you simply want all three companion excursions, take one on Day 2 and use one solo slot plus one excursion on each of Days 3 and 4. There is no single mandatory Day 2 choice. Complete the excursions by Day 4 if they matter to you; do not rely on old map icons on Days 5–6 to make them up. Agreeing to look more closely at the Warehouse brings Zhokhar closer. Exploring with him can also change how his clothing is presented, but does not give Killigan equipment.

Nursery payment details

At the Residential Streets nursery, both Help out and Leave ultimately lead Killigan to help. The payment is 50 or 25 Ouros. To aim for the higher amount, check Wits in Stats and wear gear that raises it before you receive the payment. Either result continues the story; you need not rebuild your whole stat plan for 25 Ouros.

A first solo Bareleaf Park visit is a walk. A second solo visit brings up Rub one out, Pour one out, and Nothing; the first two give different Day 4-title Memories, and you choose only one per visit. A conditional solo return is possible on Day 6. See recovery for those two images.

For Zhokhar’s private talk after the Day 3 dinner, the firm relationship prerequisite is not having formally confirmed Macsen in Aris. One workable preparation route is to choose Help treat him on Crystal Plains Day 5, share Zhokhar’s room on Spiceport Day 1, and take the Warehouse excursion on Day 2 or 3 with Sure at Get a closer look?. These actions build closeness; they are not all individually required. If the private talk already appears after dinner, take it without replaying just to complete this example route. See more preparation.

During the talk, Competition begins a trial you can reconsider and gives two Day 3 images. Support brings you closer without starting that trial. Formal confirmation waits until Day 7. See the full relationship chain. The Day 4 evening Codex update may add the corresponding extra page for your relationship state; the Codex lookup has its title and condition.

Day 5: half a day free

Days 5–6: conflicts and recovery

Select a node for the guide. Drag to pan; Ctrl / pinch to zoom. The full map supports wheel and trackpad, arrow keys, + / −, 0 / F to reset the view, and Esc to close.

%%{init: {"flowchart": {"curve": "linear", "nodeSpacing": 22, "rankSpacing": 28, "padding": 10}, "themeVariables": {"fontSize": "15px"}}}%%
flowchart TD
    accTitle: Days 5–6: conflicts and recovery
    accDescr: The Day 5 adult clutchmates invitation also requires no confirmed Macsen. Day 6 invitations are not one activity inside the free map: Sure enters the scene; Nah / no invitation gives two free slots. Solo park and nursery entries have separate conditions in the text.
    d5["Day 5: two slots; save before choosing"]
    fish5["Fishing Pier: two slots"]
    clutch["clutchmates: two slots, Day 5 only"]
    invite["Day 6: invitation if Macsen confirmed / Zhokhar trial"]
    sure["Sure: straight into character park scene"]
    noFree["No free exploration; cannot make up Fishing"]
    decline["Nah / no invitation"]
    free["Two slots of free exploration"]
    recover["Make up Fishing or General Store; other entries conditional"]
    save6["Save split before answering: character image / recovery"]
    d5 -->|today: plan A| fish5
    d5 -->|today: plan B; conflicts with fishing| clutch
    clutch -.->|leave fishing to Day 6 only if free exploration| recover
    invite -->|no invitation: skip the answer| decline
    invite -->|save before answering| save6
    save6 -->|accept invitation| sure
    sure --x|skip free map that day| noFree
    save6 -->|Nah: decline invitation| decline
    decline -->|enter map| free
    free -->|recover within two-slot budget and entry conditions| recover
    click d5 href "#spiceport-day5" "Day 5: two slots; save before choosing" _self
    click fish5 href "#spiceport-day5" "Fishing Pier: two slots" _self
    click clutch href "#spiceport-day5" "clutchmates: two slots, Day 5 only" _self
    click invite href "#spiceport-day6" "Day 6: invitation if Macsen confirmed / Zhokhar trial" _self
    click sure href "#spiceport-day6" "Sure: straight into character park scene" _self
    click noFree href "#spiceport-day6" "No free exploration; cannot make up Fishing" _self
    click decline href "#spiceport-day6" "Nah / no invitation" _self
    click free href "#spiceport-day6" "Two slots of free exploration" _self
    click recover href "#spiceport-day6" "Make up Fishing or General Store; other entries conditional" _self
    click save6 href "#spiceport-day6" "Save split before answering: character image / recovery" _self

The Day 5 adult clutchmates invitation also requires no confirmed Macsen. Day 6 invitations are not one activity inside the free map: Sure enters the scene; Nah / no invitation gives two free slots. Solo park and nursery entries have separate conditions in the text.

The morning library, crew, and harbor events follow the story. In the afternoon you have two slots and access to both east and west city maps.

Activity Cost Later chance?
General Store One slot Can be revisited during Day 6 free exploration. You enter again on Day 8, but its special back-room topic is not on that menu.
Fishing Pier return Two slots Available during Day 6 free exploration.
Bareleaf Park with the three clutchmates Two slots This companion park activity is Day 5 only. A confirmed Macsen relationship removes its adult invitation.
Residential Streets nursery One slot Reopens on Day 5 even if you helped on Day 3 or 4. If you skip it today, it can carry into Day 6 free exploration.
Bridge Ends the afternoon You may go early, giving up unused time.

You cannot do the two-slot fishing trip and the two-slot clutchmates activity on the same Day 5. Fishing has a later opportunity if Day 6 leads to free exploration; the clutchmates outing does not. For their Day 5 Memory, reserve both slots for Bareleaf Park, have no confirmed Macsen relationship, and choose Bond with them once there. You need not have visited the park alone first. But if you went there alone on Day 3 and return with the clutchmates on Day 5, the solo park entry will be unavailable on the Day 6 free map, even if you did not choose Bond with them. Save before opening the afternoon map if you want to compare these two-slot plans.

For the old-fashioned shop collection, successfully buy a wearable item at General Store, then finish shopping. At Any other business?, choose the Charm-lock Anything else in the back? when it is selectable.

If the back-room topic is disabled or missing

If the back-room option is visible but unavailable, reload from before the purchase, adjust worn gear, and check current Charm in Stats. Buying only Rations or Repair Hammers does not open Any other business?; buy a wearable item successfully, then finish shopping.

Choosing the topic adds five special items to that shop session; you still have to buy each one. This also works on Day 6 if you reach free exploration. Ordinary stock needs no Charm preparation. See the items and wearing restrictions.

Day 6: park invitation or free exploration

Direct answer: after Sure, you cannot make up Fishing. It enters the character scene directly, with no free exploration. Choose Nah, or reach the no-invitation branch, for two slots. Save before answering.

If Macsen is Killigan’s confirmed partner, he invites Killigan to Bareleaf Park after the shipboard event. Without that relationship, Zhokhar invites him if they started the Day 3 trial. Accepting gives that character’s Day 6 Memory. During free exploration, you can revisit Fishing Pier and General Store. The nursery carries over only if it reopened on Day 5 and you did not do it then; it does not refresh again on Day 6. Ship ends the remaining time early.

The solo Bareleaf Park option on Day 6 requires its map entry still to be open. It can show the same pair of solo scenes as Day 4, even if you did not complete the Day 3–4 park sequence. A Day 5 visit with the clutchmates can also affect this entry; see the solo park conditions.

Day 7: beach and relationship decisions

The beach does not use map time slots. You can spend time with the clutchmates, Macsen, and Zhokhar in succession; your order does not remove the other two. When helping Macsen with his towel, choose the Wits-lock Use special method only when selectable. It brings you closer to him; the ordinary method still leads to sunbathing. Succeeding at the later Wits reaction gives a second Day 7 beach image, plus a small Wits gain. Failure still continues the beach outing. Save before the sunbathing interaction if you want that image.

With Zhokhar, the Brawn-lock Let's race must also be selectable to start the race. Its interaction changes the winner, nearby description, and stat growth, but is not a gate on the formal Day 7 relationship decision. A visible lock choice may still be unavailable. Check Stats and worn gear, and save before each question if you want to compare them.

A confirmed Macsen relationship leads into his evening scene. Killigan can reconsider that morning’s answer about sex in the evening. I'll top and I'll bottom give different Memories; the later shared-bed images do not require sex. Without a confirmed Macsen partner, Pursue a romantic relationship with Zhokhar? appears after the beach if Killigan started the Day 3 trial or grew close enough through earlier time together. Yes here is the formal choice; Competition is not required. Agreeing to sex and choosing a position come afterward, separately. Refusing sex still allows the embrace and kiss. To compare the two partners or Zhokhar’s Yes / No, keep saves before the earlier relationship split. See Relationships and each Memory.

Day 8: before leaving

This day follows a set story: another General Store visit, the harbor conflict, and combat or pursuit. There are no new free-exploration slots. Ordinary shop stock remains for sale; the Charm-lock back-room topic from Days 5–6 needs an earlier free-time save. Five Day 8 Memories appear in the latter part of the main story. You do not need to collect each with a different combat outcome. Winning, losing, and stat rewards can differ. Later, the story asks you to check Equipment and put on a weapon before continuing. Owning and wearing are different, and a Dressing Room appearance cannot stand in for battle gear.

Before departure, check that you completed the Day 2–4 excursions you wanted, chose a viable Day 5–6 park or shop branch, and made the Day 7 partner decision you intended. The east and west city maps are map-list records added by the story, not a separate inventory Map pickup. Macsen’s Can I keep it? painting exchange is a character interaction, with no new memento pickup notification in this chapter. The next volume is Blueleaf Grove.