Redroot and Redroot Wilds

For Killigan’s Treasure Public v0.57a. This volume runs from Redroot to the arrival in Aris. Choice labels stay in English so you can match them in the game.

Redroot

The opening Truth / Ideals and Betray / Uphold answers concern values. Killigan’s displayed Noble / Neutral / Barbaric tendency can change later. None of the collectibles here requires one set of “correct” opening answers.

Silvatto’s three garments

After giving Silvatto the armor order, the reward screen offers Silvatto Vest, Silvatto Loinwrap, and Silvatto Anklets. To collect all three Dressing Room appearances, select each garment and confirm with Yep.. You return to the same reward screen after taking one, so keep going before ending the conversation. The physical garments are removed during the later escape; collect their appearances now. See Equipment versus outfit unlocks.

An optional scene before bed

After the day’s logging, visiting Killigan’s mother, and returning home, Jerk off? appears in the bedroom. Choose Yeah, screw it for the adult scene and its Redroot Memory; Nah, sleep it off skips it. Save before the question if you may want to return for it. See the entry and SFW note.

Redroot Wilds

This part of the journey has its own Redroot Wilds Memories category. Most sky, flashback, and journal images appear with the story. The choices worth planning for are foraging rewards, meeting Cabotte on Day 8, and the optional scene that night.

Foraging on Day 1 and later

  • Day 1: Gather three of the four ingredient types. Mushrooms upset Killigan’s stomach that evening and cost the otherwise available Wits +1. Pick the other three if you want the stat gain.
  • Day 3 or Day 7: This foraging round may happen on Day 3 or be deferred to Day 7. Avoid the oddly colored moss and take the other three for Charm +1 that evening. If you forage on Day 3, there is no second round on Day 7. An upset stomach on Day 3 does not give you a Day 7 retry.

The opening aspirations can shift Killigan’s Personality tendency or leave it alone. See the Personality explanation.

Damaged gear on the road

On several nights after combat, you can repair one damaged item. Re-equip the Belt after repairing it. If you want Cabotte’s Day 8 invitation, check what Killigan is wearing while equipment changes are still possible. You cannot adjust equipment after hearing the cry for help on Day 8, so check before leaving. See owned, repaired, and equipped items. The story continues whether you win or lose the Day 2 and Day 5 fights.

Day 8: Cabotte, Marchanide Langou, and two scenes

To keep the option of Cabotte’s intimate invitation that night, make a regular save before the Day 8 cry for help, while you can still change equipment, and check that the Belt is equipped. You must also beat Bijouk and still be wearing the Belt at the post-fight check. Starting the fight with it is not enough if it breaks and comes off during combat. If you lose, or win without the Belt still on, the story continues and Cabotte gives you a Marchanide Langou, but there is no invitation that night. See combat actions and retries.

If Cabotte invites you at the inn, choose Sure to enter the optional adult scene. Complete its interaction; the final branches and recovery steps are in the Memories lookup. A pre-fight save lets you compare combat and equipment outcomes. Save again after the invitation to compare the two scenes. See Marchanide Langou for the item and Relationships for this one-night event.

On to Aris

After the Day 9 inn, more reference screens become available and the story gives you three Rations. Check Supplies → Food; the travel supplies table explains their use. Check your current equipment before continuing. To revisit a Day 8 branch, reload a regular save before its relevant choice. Trailmarkers and old saves are different. Continue with the Aris guide after arriving.