Aris
For Killigan’s Treasure Public v0.57a. Day numbers below are the local Aris dates shown in the game. Places and choice labels use their English game names.
How to use this volume
- Continuing the story: Check the relevant day below, then the Summit and departure notes. Map locations are not open every day.
- Getting Prime Attire: Start preparing on Day 5. Each Coliseum visit costs two time slots and allows up to two spars. Plan at least two training visits so you can face all three opponents. See the complete Prime Attire entry. Training is not required to continue the main story.
- Keeping relationship options: Day 8 romantic intention and the later formal choice on the banquet balcony are different. Make a separate regular save before the balcony.
- Finding this chapter’s images: Both Aris Memories pages belong to this chapter. Save ahead of Day 4 modelling, the Day 7 morning split, and the Day 11 Bathhouse. Use the Memories / CG lookup for the native entry order.
Arrival and early preparation
Days 1–4 follow the story without the later city map’s limited time slots.
On Day 2, if Killigan does not already have a Marchanide Langou, Macsen lets you choose between A langou. and Something looser.. These are different items; see clothing and Equipment.
The Day 3 argument with Elise changes nearby interactions with Macsen. To see both embrace images in that stretch, choose Stand up for Mac or Let them sort it out.. Calm down Elise shows only the first. See the two same-title entries.
To model for Macsen’s report on Day 4, you can prepare by choosing Sure, why not. on Day 1, Pay it. and Sure, let's hear 'em. on Day 2, and Stand up for Mac on Day 3. Check whether Model for him? appears that evening. If it does not, return to earlier choices together. See Macsen’s preparation and the modelling Memory.
Days 5–8: free exploration
The story first gives you the regular Summit Attire. Prime Attire is a later, optional Coliseum reward; it does not come with the regular outfit. Save before the first free exploration if you plan to collect it.
| Aris day | What to plan |
|---|---|
| Day 5 | First free exploration, with four slots. For Prime, begin building local support and reserve two slots for Coliseum training. One visit allows at most two spars. |
| Day 6 | Only three slots. For a Prime plan, hear the old attire rumor and help with armor on the same Skrilzi Commons visit (one slot), then use two slots at the Coliseum to face opponents you still need. This uses the whole day. To also get the optional Aris tax note, reserve a slot for Bestial Alleys and rearrange training. General Store is closed today. |
| Day 7 | Four slots. Once Prime preparation is complete, reserve two slots to claim it on your first Coliseum entry of the day. If local support is still short, Inspire fellow beasts at Bestial Alleys can help; clearing stalls cannot replace it. Shipyard leads into the evening event, so finish your free-time plans first. |
| Day 8 | Last pre-Summit free exploration, with four slots. If local support is still short, do that day’s Bestial Alleys or Skrilzi Commons activity before your first Coliseum entry and make sure everything else is ready. The Commons no longer offers the old rumor or armor help today. |
Prime requires a spar with each of Matagoffe, Tofi, and Atama. If you still need an opponent, switch after your first bout when possible. Even after all three, the reward is available only on your first Coliseum entry on Day 7 or Day 8. Completing a missing condition after that day’s first entry will not make a second visit award it. Resting at the Tavern ends that day’s free exploration.
Tofi battle tip: choose Punch to his gut and complete its QTE. He may parry the first successful punch; later successful punches can hit. Defend after attacking in each round. Finishing his spar completes the Tofi requirement for Prime Attire. Details.
Day 7 morning has two different outhouse paths; one playthrough cannot show both. Waiting sends Killigan back to the room. Insisting on going in shows the scene inside the Tavern’s outhouse and can lead to the optional stranger encounter below. Save before the morning choice if you want Memories from both sides. See the five same-title entries.
Day 7 optional adult scene
This encounter also affects an optional later Spiceport image. Save before the morning choice to compare outcomes; the main story and Prime route continue either way.
Show the choices for the scene inside the Tavern’s outhouse
On Day 7 morning, choose I need to get in there at the outhouse question, then Sure when the stranger invites you. Earlier Personality dialogue does not gate the scene. This experience also affects an optional Spiceport image. See Personality for the dialogue difference and the Aris Day 7 Memory for its location and SFW note.
The Day 7 Shipyard leads to the evening talk with Taavi. Forgive her / Don't forgive her change the immediate response; this is not a permanent gate on your traveling party. For Macsen’s bed image that night, follow his early preparation, then choose Invite him to my bed if it appears. If Killigan was left dirty by the morning, a two-slot visit to the Bathhouse can clean him up. Those two slots can coexist with a Day 7 Prime claim after all its conditions are ready, but will use all four slots. See later chances for the bed Memory.
Day 8: feelings for Macsen
At the evening question about Macsen, Romantic records a romantic intention that can later be reconsidered; Friendly treats those feelings as friendship for now. To see the bed embrace on Day 8 itself, agree to share the bed and then choose Romantic. The formal relationship is still decided at the banquet balcony. See Relationships and the day-by-day Memory steps.
Day 9: Athlima Summit and its aftermath
You may compete in either Summit Attire or Prime Attire. If you have Prime, you need not retrieve the regular outfit again. If you do not, the regular outfit still carries the main story forward.
Preliminary scores affect rank and some dialogue, but a low score still leads to the later challenges. A failed log throw offers one retry; take it if you want that outcome. At lunch, The Mage Pavillion and The coliseum give different encounters. Choose the latter to see Binini show the blueprints. Losing a championship-round spar shortens the following opponent sequence, but does not skip Zhokhar’s challenge or the main-story Memories there. You do not need a high score to continue.
The Day 10 graduation event and battle carry the story onward, with their images appearing as it plays out. See the Summit and Day 10 entries. If you chose Romantic on Day 8, there is also a clickable massage with Macsen on Day 10 evening. Save before it to compare reactions. See the scene reminder.
The physical attire used for the Summit is taken away afterward. The post-event record for Prime or regular Summit Attire is a memento in Supplies; Prime’s appearance unlock is in Dressing Room. Neither is a wearable physical outfit in the current save.
Banquet, balcony, and departure
Day 11 has four free-time slots. For the optional Bathhouse scene with Tofi, Matagoffe, and Atama, reserve two slots there before entering the banquet through Purescale Entryway. The matching Memories entry gives the dialogue choices. Macsen’s balcony is a formal decision affecting later relationships and optional events, so save before it if you may compare outcomes. See the balcony decision and its two Memories.
The banquet also offers 2000 Ouros. Take it accepts the money; the two Personality-dependent refusal answers do not. This is a separate question from the relationship decision. See the Personality difference.
Show the balcony choice’s relationship effects
Yes on the balcony formally confirms Macsen; No clears the earlier romantic intention. Day 8 Romantic is not required for Yes. Confirming Macsen rules out Zhokhar’s private trial and later formal relationship on this regular playthrough, along with Ray’s nest invitation and some other options for an unpartnered Killigan. See Relationships for the scope.
Finish any Day 11 exploration before entering the banquet. Prime’s claim window was Days 7–8; a missed reward needs a regular save from that earlier period. Day 12 gives you another story item on departure, without a separate store pickup. See Equipment. Help distinguishes Trailmarkers from regular saves.
Continue with Crystal Plains, ???, and Shieldfall Vale.