Dressing Room: outfits, expressions and unlocks
For Killigan’s Treasure Public v0.57a. Dressing Room brings together selectable expressions and clothing appearances, arranged as Character → Expressions / Outfit. Item acquisition, stats and wearing restrictions are covered in Equipment; menu and migration help is in Help.
Dressing Room locator
Match Character → Outfit category → the value in the circular control in your game, then select a missing value to see how it opens. The numbers match the game, including 3_r / 3_h; gaps do not imply missing options. The number of options is not a count of different garments. 3_r opens when you receive the special competition garment, Prime Attire; 3_h opens after the competition. In this release, selecting either option does not display its garment, so do not treat them as two separate clothing appearances to collect.
Category names below help identify the game’s part icons. A category with only one option normally has no switching icon. These are the targets reachable through ordinary play in this release; region availability and adult-content settings also affect your menu. See Expressions below for how viewing history opens expressions.
All outfit references (text view)
Killigan · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Armor · 2
- Unlock type
- Optional
- Related garment
- Viscount Robe
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Armor · 3
- Unlock type
- Optional
- Related garment
- Fiendish Harness
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Armor · 5
- Unlock type
- Optional
- Related garment
- Peddler's Vest
- How to unlock
- Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
- Earliest opportunity
- Spiceport Day 5 free shop visit
- Recovery
- Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.
Killigan · Armor · 6
- Unlock type
- Optional
- Related garment
- Scallywag Covering
- How to unlock
- Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
- Earliest opportunity
- Spiceport Day 5 free shop visit
- Recovery
- Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.
Killigan · Armor · 7
- Unlock type
- Optional
- Related garment
- Old-Fashioned Vest
- How to unlock
- On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
- Earliest opportunity
- Spiceport Day 5, or Day 6 free exploration
- Recovery
- Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.
Killigan · Armor · 16
- Unlock type
- Optional
- Related garment
- Silvatto Vest
- How to unlock
- Select each garment on the reward screen and answer Yep.; continue taking the other two there. Physical garments are removed later; appearance unlocks remain.
- Earliest opportunity
- Redroot: Silvatto’s reward screen
- Recovery
- Load a regular save before leaving the reward screen.
Killigan · Armor · 17
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Belt · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Belt · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Belt · 2
- Unlock type
- Optional
- Related garment
- Viscount Belt
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Belt · 3
- Unlock type
- Optional
- Related garment
- Fiendish Belt
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Belt · 5
- Unlock type
- Optional
- Related garment
- Peddler's Belt
- How to unlock
- Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
- Earliest opportunity
- Spiceport Day 5 free shop visit
- Recovery
- Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.
Killigan · Belt · 7
- Unlock type
- Optional
- Related garment
- Old-Fashioned Suspenders
- How to unlock
- On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
- Earliest opportunity
- Spiceport Day 5, or Day 6 free exploration
- Recovery
- Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.
Killigan · Boots · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Boots · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Boots · 2
- Unlock type
- Optional
- Related garment
- Viscount Anklets
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Boots · 3
- Unlock type
- Optional
- Related garment
- Fiendish Greaves
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Boots · 5
- Unlock type
- Optional
- Related garment
- Peddler's Shoes
- How to unlock
- Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
- Earliest opportunity
- Spiceport Day 5 free shop visit
- Recovery
- Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.
Killigan · Boots · 6
- Unlock type
- Optional
- Related garment
- Scallywag Scraps
- How to unlock
- Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
- Earliest opportunity
- Spiceport Day 5 free shop visit
- Recovery
- Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.
Killigan · Boots · 7
- Unlock type
- Optional
- Related garment
- Custom-Made Sandals
- How to unlock
- On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
- Earliest opportunity
- Spiceport Day 5, or Day 6 free exploration
- Recovery
- Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.
Killigan · Boots · 16
- Unlock type
- Optional
- Related garment
- Silvatto Anklets
- How to unlock
- Select each garment on the reward screen and answer Yep.; continue taking the other two there. Physical garments are removed later; appearance unlocks remain.
- Earliest opportunity
- Redroot: Silvatto’s reward screen
- Recovery
- Load a regular save before leaving the reward screen.
Killigan · Boots · 17
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Map · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Map · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Bottoms · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Bottoms · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Bottoms · 2
- Unlock type
- Optional
- Related garment
- Viscount Kilt
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Bottoms · 3
- Unlock type
- Optional
- Related garment
- Fiendish Garb
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Bottoms · 5
- Unlock type
- Optional
- Related garment
- Peddler's Leggings
- How to unlock
- Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
- Earliest opportunity
- Spiceport Day 5 free shop visit
- Recovery
- Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.
Killigan · Bottoms · 6
- Unlock type
- Optional
- Related garment
- Scallywag Pantsleeve
- How to unlock
- Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
- Earliest opportunity
- Spiceport Day 5 free shop visit
- Recovery
- Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.
Killigan · Bottoms · 7
- Unlock type
- Optional
- Related garment
- Old-Fashioned Loinwear
- How to unlock
- On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
- Earliest opportunity
- Spiceport Day 5, or Day 6 free exploration
- Recovery
- Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.
Killigan · Bottoms · 16
- Unlock type
- Optional
- Related garment
- Silvatto Loinwrap
- How to unlock
- Select each garment on the reward screen and answer Yep.; continue taking the other two there. Physical garments are removed later; appearance unlocks remain.
- Earliest opportunity
- Redroot: Silvatto’s reward screen
- Recovery
- Load a regular save before leaving the reward screen.
Killigan · Bottoms · 17
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Undies · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Undies · 1
- Unlock type
- Optional
- Related garment
- Woven Britches
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Undies · 2
- Unlock type
- Optional
- Related garment
- Viscount Loinwrap
- How to unlock
- Unlocks after a successful purchase of the corresponding garment at Aris General Store.
- Earliest opportunity
- Aris Day 2 shop visit
- Recovery
- Buy during a later available shop visit, or revisit a regular save before leaving Aris.
Killigan · Undies · 3
- Unlock type
- Story automatic
- Related garment
- Summit Attire
- How to unlock
- Regular Summit Attire is supplied during the Aris story.
- Earliest opportunity
- Aris Summit preparations
- Recovery
- Play forward from a regular save before its story delivery.
Killigan · Undies · 3_r
- Unlock type
- Optional
- Related garment
- Prime Attire
- How to unlock
- Complete the four Prime preparations and receive Prime Attire in the first-entry Coliseum reward window on Day 7 or Day 8.
- Earliest opportunity
- Aris Day 7; Day 8 has the last window
- Recovery
- Return to a regular save early enough to complete missing preparations or the first-entry window; Equipment has the full chain.
- Appearance note
- Neither option displays its garment in this release, even with every other clothing part set to 0. 3_r opens when you receive Prime Attire; 3_h opens after the competition. They are not two separate clothing appearances to collect.
Killigan · Undies · 3_h
- Unlock type
- Story automatic
- How to unlock
- Option 3_h opens through the post-competition story, separately from the memento record.
- Earliest opportunity
- The post-Summit story
- Recovery
- Play forward from a regular save before the Summit ends.
- Appearance note
- Neither option displays its garment in this release, even with every other clothing part set to 0. 3_r opens when you receive Prime Attire; 3_h opens after the competition. They are not two separate clothing appearances to collect.
Killigan · Undies · 4
- Unlock type
- Optional
- Related garment
- Spare Langou / Aris Langou
- How to unlock
- Value 4 is shared by Spare Langou and the shop’s Aris Langou appearance option. Without Marchanide Langou, Macsen’s Day 2 gift can be Spare Langou; Aris Langou can also be bought at Aris General Store.
- Earliest opportunity
- Aris Day 2 gift / shop
- Recovery
- Revisit the gift question or buy Aris Langou successfully; the item names differ while the appearance value is shared.
Killigan · Undies · 5
- Unlock type
- Optional
- Related garment
- Peddler's Confidence
- How to unlock
- Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
- Earliest opportunity
- Spiceport Day 5 free shop visit
- Recovery
- Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.
Killigan · Undies · 6
- Unlock type
- Optional
- Related garment
- Scallywag Bandana
- How to unlock
- Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
- Earliest opportunity
- Spiceport Day 5 free shop visit
- Recovery
- Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.
Killigan · Undies · 7
- Unlock type
- Optional
- Related garment
- Old-Fashioned Langou
- How to unlock
- On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
- Earliest opportunity
- Spiceport Day 5, or Day 6 free exploration
- Recovery
- Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.
Killigan · Undies · 16
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Killigan · Undies · 18
- Unlock type
- Optional
- Related garment
- Marchanide Langou
- How to unlock
- Receive and wear Marchanide Langou after losing the Wilds Day 8 fight, or winning without the Belt still worn at the check.
- Earliest opportunity
- After the Redroot Wilds Day 8 fight
- Recovery
- To recover the item or appearance, the story gives it to you if still missing when leaving Spiceport for Blueleaf Grove. To compare the early Cabotte invitation, Wilds branch or Aris Day 2 gift, return to a regular save before the relevant early choice.
Killigan · Weapon · 0
- Unlock type
- Story automatic
- How to unlock
- Receive Echelle Warhammer on departure from Aris on Day 12; Weapon then offers the visible values 0 and 1.
- Earliest opportunity
- Aris Day 12 departure
- Recovery
- Play forward from before departure; item ownership and wearing remain in Equipment.
Killigan · Weapon · 1
- Unlock type
- Story automatic
- Related garment
- Echelle Warhammer
- How to unlock
- Receive Echelle Warhammer on departure from Aris on Day 12; Weapon then offers the visible values 0 and 1.
- Earliest opportunity
- Aris Day 12 departure
- Recovery
- Play forward from before departure; item ownership and wearing remain in Equipment.
Macsen · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Armor · 2
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Armor · 3
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Armor · 4
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Armor · 5
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Armor · 6
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Boots · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Boots · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Undies · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Undies · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Undies · 2
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Undies · 3
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Special · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Special · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
- Appearance note
- In this release, Special 1 causes an image-loading error with some Expressions; it still displays normally with other Expressions. If this happens, choose another Expression or switch Special back to 0. The whole option is not invisible.
Macsen · Erect · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
- Content setting
- Available with adult content enabled; hidden in SFW mode.
Macsen · Erect · 2
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
- Content setting
- Available with adult content enabled; hidden in SFW mode.
Macsen · Color · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Color · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Macsen · Color · 2
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Zhokhar · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Joins Treasure Crew at the end of Shieldfall Vale Day 1
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Zhokhar · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Joins Treasure Crew at the end of Shieldfall Vale Day 1
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Zhokhar · Armor · 2
- Unlock type
- Story automatic
- How to unlock
- Unlocked at the end of Shieldfall Vale Day 1; Zhokhar also joins Treasure Crew.
- Earliest opportunity
- End of Shieldfall Vale Day 1
- Recovery
- Play forward from before that day ends.
Zhokhar · Armor · 3
- Unlock type
- Story automatic
- How to unlock
- Unlocked at the end of Shieldfall Vale Day 1; Zhokhar also joins Treasure Crew.
- Earliest opportunity
- End of Shieldfall Vale Day 1
- Recovery
- Play forward from before that day ends.
Zhokhar · Boots · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Joins Treasure Crew at the end of Shieldfall Vale Day 1
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Zhokhar · Boots · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Joins Treasure Crew at the end of Shieldfall Vale Day 1
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Zhokhar · Undies · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Joins Treasure Crew at the end of Shieldfall Vale Day 1
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Zhokhar · Undies · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Joins Treasure Crew at the end of Shieldfall Vale Day 1
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Zhokhar · Undies · 2
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Joins Treasure Crew at the end of Shieldfall Vale Day 1
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Cabotte · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Cabotte · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Cabotte · Boots · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Cabotte · Boots · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Cabotte · Undies · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Cabotte · Undies · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Cabotte · Accessory · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Cabotte · Accessory · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Guards · Accessory · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Guards · Accessory · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Carlimard · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Carlimard · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Rajine · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Rajine · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Elise · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Elise · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Elise · Boots · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Elise · Boots · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Elise · Undies · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Elise · Undies · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Elise · Special · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Elise · Special · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Tofi · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Tofi · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Tofi · Armor · 2
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Tofi · Armor · 3
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Tofi · Armor · 4
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Tofi · Armor · 5
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Tofi · Armor · 6
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Matagoffe · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Matagoffe · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Matagoffe · Armor · 2
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Matagoffe · Armor · 3
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Atama · Armor · 0
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Atama · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Atama · Armor · 2
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Atama · Armor · 3
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Binini · Armor · 1
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Binini · Armor · 2
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Binini · Armor · 3
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Binini · Armor · 4
- Unlock type
- Default
- How to unlock
- A selectable value in this character’s starting Outfit options; parts cycle independently.
- Earliest opportunity
- Starting Dressing Room groups
- Recovery
- Starting appearance options are separate from item ownership and wearing in a story save.
Binini · Armor · 5
- Unlock type
- Story automatic
- How to unlock
- Unlocked at the end of Shieldfall Vale Day 1; Zhokhar also joins Treasure Crew.
- Earliest opportunity
- End of Shieldfall Vale Day 1
- Recovery
- Play forward from before that day ends.
Ray · Armor · 0
- Unlock type
- Story automatic
- How to unlock
- The return image on Crystal Plains Day 13, after ???, opens the groups and Birdigan / Ray Armor options.
- Earliest opportunity
- Crystal Plains Day 13 return image
- Recovery
- Play forward from before the return image; the scene opens the appearances.
Ray · Armor · 1
- Unlock type
- Story automatic
- How to unlock
- The return image on Crystal Plains Day 13, after ???, opens the groups and Birdigan / Ray Armor options.
- Earliest opportunity
- Crystal Plains Day 13 return image
- Recovery
- Play forward from before the return image; the scene opens the appearances.
Birdigan · Armor · 0
- Unlock type
- Story automatic
- How to unlock
- The return image on Crystal Plains Day 13, after ???, opens the groups and Birdigan / Ray Armor options.
- Earliest opportunity
- Crystal Plains Day 13 return image
- Recovery
- Play forward from before the return image; the scene opens the appearances.
Birdigan · Armor · 1
- Unlock type
- Story automatic
- How to unlock
- The return image on Crystal Plains Day 13, after ???, opens the groups and Birdigan / Ray Armor options.
- Earliest opportunity
- Crystal Plains Day 13 return image
- Recovery
- Play forward from before the return image; the scene opens the appearances.
Dressing Room structure
The entrance is Gallery → Dressing Room. The side arrows switch region or group, and a character entry opens that character’s Expressions and Outfit. Starting groups include Treasure Crew, Redroot, Redroot Wilds, Aris, Arcane Academy, Athlima Summit, Aris (contd.). Crystal Plains and ??? join later in the journey, and Zhokhar joins Treasure Crew. Expressions and outfit options expand as their individual unlock conditions are met.
- Expressions is on the left: expand the list to choose an expression, independently of outfit parts.
- Outfit is on the right: part icons switch category; the up and down arrows cycle that part’s available options. Unlocked parts can be freely combined.
- Parts vary by character: Killigan can change upper-body clothing, belt, footwear, map display, bottoms, underwear, and weapons once there are alternatives. Some characters also have accessories, colour or character-specific appearance changes. Adult presentation also depends on content settings. These descriptions identify the parts represented by icons; a switching icon appears when that part has multiple available appearances.
Expressions
Selectable expressions grow as those expressions appear during regular story play. The list generally follows viewing history on this device, so counts vary by character and progress; some characters have a starting expression. Killigan’s expressions also unlock through his story appearances. Expressions are independent of equipment ownership, partner confirmation and outfit collection.
To revisit an expression, load a regular save from before its scene, see the character’s appearance, then return to Dressing Room. This reference follows selectable expressions and appearances; outfit combinations and image variations are not counted as separate collectibles.
Outfit: default, automatic and optional unlocks
Default appearances come with a character; story appearances join at their journey points; optional garments unlock through rewards or purchases. Acquired appearance unlocks persist across saves, while physical items in a story save follow that save’s acquisition record. Missed rewards and choices can be revisited from regular saves before the relevant windows.
| Unlock reference | Earliest opportunity | Details |
|---|---|---|
| Starting options | Starting Dressing Room groups | Open reference |
| Silvatto rewards | Redroot: Silvatto’s reward screen | Open reference |
| Aris shop | Aris Day 2 shop visit | Open reference |
| Langou · value 4 | Aris Day 2 gift / shop | Open reference |
| Marchanide Langou | After the Redroot Wilds Day 8 fight | Open reference |
| Summit Attire | Aris Summit preparations | Open reference |
| Prime Attire | Aris Day 7; Day 8 has the last window | Open reference |
| After the Summit | The post-Summit story | Open reference |
| Weapon · values 0, 1 | Aris Day 12 departure | Open reference |
| Spiceport shop | Spiceport Day 5 free shop visit | Open reference |
| Spiceport back room | Spiceport Day 5, or Day 6 free exploration | Open reference |
| Birdigan / Ray | Crystal Plains Day 13 return image | Open reference |
| Zhokhar / Binini | End of Shieldfall Vale Day 1 | Open reference |
Equipment, wearing and appearance unlocks
| State | Record |
|---|---|
| Equipment ownership | Items in the current story save, shown in Equipment; later this also includes the shared trunk. |
| Wearing | The equipped state in Equipment, which determines current stats or combat use. |
| Dressing Room appearance unlock | Persistent character, part and appearance options on this device, independent of the current story save’s equipped state. |
| Post-Summit memento | The memento record in Supplies, for unwearable items. |
The three Blueleaf Grove evening gifts use Equipment’s three-consecutive-night steps. Equipment acquisition and new selectable appearances do not have a one-to-one correspondence. Backpack Map ownership / wearing and region map lists are also distinct records. See the Help state table.
Recovery and older saves
Expressions can be revisited from regular saves before their scenes; optional garments from before reward, purchase or branch windows; automatic appearances at their story points. Trailmarkers return to story positions, while viewing and outfit records follow actual appearances and acquisitions.
Lists after loading older saves or changing devices may differ with the viewing and appearance records retained. Save and migration details are in returning-player Help.