Dressing Room: outfits, expressions and unlocks

For Killigan’s Treasure Public v0.57a. Dressing Room brings together selectable expressions and clothing appearances, arranged as Character → Expressions / Outfit. Item acquisition, stats and wearing restrictions are covered in Equipment; menu and migration help is in Help.

Dressing Room locator

Match Character → Outfit category → the value in the circular control in your game, then select a missing value to see how it opens. The numbers match the game, including 3_r / 3_h; gaps do not imply missing options. The number of options is not a count of different garments. 3_r opens when you receive the special competition garment, Prime Attire; 3_h opens after the competition. In this release, selecting either option does not display its garment, so do not treat them as two separate clothing appearances to collect.

Category names below help identify the game’s part icons. A category with only one option normally has no switching icon. These are the targets reachable through ordinary play in this release; region availability and adult-content settings also affect your menu. See Expressions below for how viewing history opens expressions.

All outfit references (text view)

Killigan · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Armor · 2

Unlock type
Optional
Related garment
Viscount Robe
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Armor · 3

Unlock type
Optional
Related garment
Fiendish Harness
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Armor · 5

Unlock type
Optional
Related garment
Peddler's Vest
How to unlock
Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
Earliest opportunity
Spiceport Day 5 free shop visit
Recovery
Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.

Regular stock and purchase windows · Day 8 story shop

Killigan · Armor · 6

Unlock type
Optional
Related garment
Scallywag Covering
How to unlock
Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
Earliest opportunity
Spiceport Day 5 free shop visit
Recovery
Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.

Regular stock and purchase windows · Day 8 story shop

Killigan · Armor · 7

Unlock type
Optional
Related garment
Old-Fashioned Vest
How to unlock
On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
Earliest opportunity
Spiceport Day 5, or Day 6 free exploration
Recovery
Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.

Equipment acquisition

Killigan · Armor · 16

Unlock type
Optional
Related garment
Silvatto Vest
How to unlock
Select each garment on the reward screen and answer Yep.; continue taking the other two there. Physical garments are removed later; appearance unlocks remain.
Earliest opportunity
Redroot: Silvatto’s reward screen
Recovery
Load a regular save before leaving the reward screen.

Equipment acquisition

Killigan · Armor · 17

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Belt · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Belt · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Belt · 2

Unlock type
Optional
Related garment
Viscount Belt
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Belt · 3

Unlock type
Optional
Related garment
Fiendish Belt
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Belt · 5

Unlock type
Optional
Related garment
Peddler's Belt
How to unlock
Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
Earliest opportunity
Spiceport Day 5 free shop visit
Recovery
Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.

Regular stock and purchase windows · Day 8 story shop

Killigan · Belt · 7

Unlock type
Optional
Related garment
Old-Fashioned Suspenders
How to unlock
On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
Earliest opportunity
Spiceport Day 5, or Day 6 free exploration
Recovery
Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.

Equipment acquisition

Killigan · Boots · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Boots · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Boots · 2

Unlock type
Optional
Related garment
Viscount Anklets
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Boots · 3

Unlock type
Optional
Related garment
Fiendish Greaves
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Boots · 5

Unlock type
Optional
Related garment
Peddler's Shoes
How to unlock
Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
Earliest opportunity
Spiceport Day 5 free shop visit
Recovery
Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.

Regular stock and purchase windows · Day 8 story shop

Killigan · Boots · 6

Unlock type
Optional
Related garment
Scallywag Scraps
How to unlock
Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
Earliest opportunity
Spiceport Day 5 free shop visit
Recovery
Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.

Regular stock and purchase windows · Day 8 story shop

Killigan · Boots · 7

Unlock type
Optional
Related garment
Custom-Made Sandals
How to unlock
On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
Earliest opportunity
Spiceport Day 5, or Day 6 free exploration
Recovery
Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.

Equipment acquisition

Killigan · Boots · 16

Unlock type
Optional
Related garment
Silvatto Anklets
How to unlock
Select each garment on the reward screen and answer Yep.; continue taking the other two there. Physical garments are removed later; appearance unlocks remain.
Earliest opportunity
Redroot: Silvatto’s reward screen
Recovery
Load a regular save before leaving the reward screen.

Equipment acquisition

Killigan · Boots · 17

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Map · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Map · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Bottoms · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Bottoms · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Bottoms · 2

Unlock type
Optional
Related garment
Viscount Kilt
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Bottoms · 3

Unlock type
Optional
Related garment
Fiendish Garb
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Bottoms · 5

Unlock type
Optional
Related garment
Peddler's Leggings
How to unlock
Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
Earliest opportunity
Spiceport Day 5 free shop visit
Recovery
Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.

Regular stock and purchase windows · Day 8 story shop

Killigan · Bottoms · 6

Unlock type
Optional
Related garment
Scallywag Pantsleeve
How to unlock
Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
Earliest opportunity
Spiceport Day 5 free shop visit
Recovery
Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.

Regular stock and purchase windows · Day 8 story shop

Killigan · Bottoms · 7

Unlock type
Optional
Related garment
Old-Fashioned Loinwear
How to unlock
On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
Earliest opportunity
Spiceport Day 5, or Day 6 free exploration
Recovery
Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.

Equipment acquisition

Killigan · Bottoms · 16

Unlock type
Optional
Related garment
Silvatto Loinwrap
How to unlock
Select each garment on the reward screen and answer Yep.; continue taking the other two there. Physical garments are removed later; appearance unlocks remain.
Earliest opportunity
Redroot: Silvatto’s reward screen
Recovery
Load a regular save before leaving the reward screen.

Equipment acquisition

Killigan · Bottoms · 17

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Undies · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Undies · 1

Unlock type
Optional
Related garment
Woven Britches
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Undies · 2

Unlock type
Optional
Related garment
Viscount Loinwrap
How to unlock
Unlocks after a successful purchase of the corresponding garment at Aris General Store.
Earliest opportunity
Aris Day 2 shop visit
Recovery
Buy during a later available shop visit, or revisit a regular save before leaving Aris.

Early Aris planning

Killigan · Undies · 3

Unlock type
Story automatic
Related garment
Summit Attire
How to unlock
Regular Summit Attire is supplied during the Aris story.
Earliest opportunity
Aris Summit preparations
Recovery
Play forward from a regular save before its story delivery.

Equipment acquisition

Killigan · Undies · 3_r

Unlock type
Optional
Related garment
Prime Attire
How to unlock
Complete the four Prime preparations and receive Prime Attire in the first-entry Coliseum reward window on Day 7 or Day 8.
Earliest opportunity
Aris Day 7; Day 8 has the last window
Recovery
Return to a regular save early enough to complete missing preparations or the first-entry window; Equipment has the full chain.
Appearance note
Neither option displays its garment in this release, even with every other clothing part set to 0. 3_r opens when you receive Prime Attire; 3_h opens after the competition. They are not two separate clothing appearances to collect.

Equipment acquisition

Killigan · Undies · 3_h

Unlock type
Story automatic
How to unlock
Option 3_h opens through the post-competition story, separately from the memento record.
Earliest opportunity
The post-Summit story
Recovery
Play forward from a regular save before the Summit ends.
Appearance note
Neither option displays its garment in this release, even with every other clothing part set to 0. 3_r opens when you receive Prime Attire; 3_h opens after the competition. They are not two separate clothing appearances to collect.

Equipment acquisition

Killigan · Undies · 4

Unlock type
Optional
Related garment
Spare Langou / Aris Langou
How to unlock
Value 4 is shared by Spare Langou and the shop’s Aris Langou appearance option. Without Marchanide Langou, Macsen’s Day 2 gift can be Spare Langou; Aris Langou can also be bought at Aris General Store.
Earliest opportunity
Aris Day 2 gift / shop
Recovery
Revisit the gift question or buy Aris Langou successfully; the item names differ while the appearance value is shared.

Equipment acquisition

Killigan · Undies · 5

Unlock type
Optional
Related garment
Peddler's Confidence
How to unlock
Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
Earliest opportunity
Spiceport Day 5 free shop visit
Recovery
Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.

Regular stock and purchase windows · Day 8 story shop

Killigan · Undies · 6

Unlock type
Optional
Related garment
Scallywag Bandana
How to unlock
Unlocks after successfully buying the corresponding regular-stock garment at Spiceport General Store.
Earliest opportunity
Spiceport Day 5 free shop visit
Recovery
Buy the nine regular-stock garments on Day 5 afternoon, during Day 6 free exploration, or at the Day 8 story shop. Day 6 requires free exploration. The five back-room garments have their own earlier window.

Regular stock and purchase windows · Day 8 story shop

Killigan · Undies · 7

Unlock type
Optional
Related garment
Old-Fashioned Langou
How to unlock
On Spiceport Day 5 afternoon or Day 6 free exploration, successfully buy a wearable item at General Store and finish shopping. At Any other business?, choose Anything else in the back? when selectable, then buy the five back-room garments individually.
Earliest opportunity
Spiceport Day 5, or Day 6 free exploration
Recovery
Return to Day 5 afternoon or Day 6 free exploration. Buying only Rations or Repair Hammers does not open the post-shopping conversation; Day 8 has no back-room topic. Adjust worn gear and check current Charm in Stats before buying. Wearing the Suspenders also requires the Vest and Loinwear equipped.

Equipment acquisition

Killigan · Undies · 16

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Killigan · Undies · 18

Unlock type
Optional
Related garment
Marchanide Langou
How to unlock
Receive and wear Marchanide Langou after losing the Wilds Day 8 fight, or winning without the Belt still worn at the check.
Earliest opportunity
After the Redroot Wilds Day 8 fight
Recovery
To recover the item or appearance, the story gives it to you if still missing when leaving Spiceport for Blueleaf Grove. To compare the early Cabotte invitation, Wilds branch or Aris Day 2 gift, return to a regular save before the relevant early choice.

Equipment acquisition

Killigan · Weapon · 0

Unlock type
Story automatic
How to unlock
Receive Echelle Warhammer on departure from Aris on Day 12; Weapon then offers the visible values 0 and 1.
Earliest opportunity
Aris Day 12 departure
Recovery
Play forward from before departure; item ownership and wearing remain in Equipment.

Equipment acquisition

Killigan · Weapon · 1

Unlock type
Story automatic
Related garment
Echelle Warhammer
How to unlock
Receive Echelle Warhammer on departure from Aris on Day 12; Weapon then offers the visible values 0 and 1.
Earliest opportunity
Aris Day 12 departure
Recovery
Play forward from before departure; item ownership and wearing remain in Equipment.

Equipment acquisition

Macsen · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Armor · 2

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Armor · 3

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Armor · 4

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Armor · 5

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Armor · 6

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Boots · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Boots · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Undies · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Undies · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Undies · 2

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Undies · 3

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Special · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Special · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.
Appearance note
In this release, Special 1 causes an image-loading error with some Expressions; it still displays normally with other Expressions. If this happens, choose another Expression or switch Special back to 0. The whole option is not invisible.

Equipment state and acquisition

Macsen · Erect · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.
Content setting
Available with adult content enabled; hidden in SFW mode.

Equipment state and acquisition

Macsen · Erect · 2

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.
Content setting
Available with adult content enabled; hidden in SFW mode.

Equipment state and acquisition

Macsen · Color · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Color · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Macsen · Color · 2

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Zhokhar · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Joins Treasure Crew at the end of Shieldfall Vale Day 1
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Zhokhar · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Joins Treasure Crew at the end of Shieldfall Vale Day 1
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Zhokhar · Armor · 2

Unlock type
Story automatic
How to unlock
Unlocked at the end of Shieldfall Vale Day 1; Zhokhar also joins Treasure Crew.
Earliest opportunity
End of Shieldfall Vale Day 1
Recovery
Play forward from before that day ends.

Story unlock point

Zhokhar · Armor · 3

Unlock type
Story automatic
How to unlock
Unlocked at the end of Shieldfall Vale Day 1; Zhokhar also joins Treasure Crew.
Earliest opportunity
End of Shieldfall Vale Day 1
Recovery
Play forward from before that day ends.

Story unlock point

Zhokhar · Boots · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Joins Treasure Crew at the end of Shieldfall Vale Day 1
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Zhokhar · Boots · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Joins Treasure Crew at the end of Shieldfall Vale Day 1
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Zhokhar · Undies · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Joins Treasure Crew at the end of Shieldfall Vale Day 1
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Zhokhar · Undies · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Joins Treasure Crew at the end of Shieldfall Vale Day 1
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Zhokhar · Undies · 2

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Joins Treasure Crew at the end of Shieldfall Vale Day 1
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Cabotte · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Cabotte · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Cabotte · Boots · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Cabotte · Boots · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Cabotte · Undies · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Cabotte · Undies · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Cabotte · Accessory · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Cabotte · Accessory · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Guards · Accessory · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Guards · Accessory · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Carlimard · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Carlimard · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Rajine · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Rajine · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Elise · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Elise · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Elise · Boots · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Elise · Boots · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Elise · Undies · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Elise · Undies · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Elise · Special · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Elise · Special · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Tofi · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Tofi · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Tofi · Armor · 2

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Tofi · Armor · 3

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Tofi · Armor · 4

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Tofi · Armor · 5

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Tofi · Armor · 6

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Matagoffe · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Matagoffe · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Matagoffe · Armor · 2

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Matagoffe · Armor · 3

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Atama · Armor · 0

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Atama · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Atama · Armor · 2

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Atama · Armor · 3

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Binini · Armor · 1

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Binini · Armor · 2

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Binini · Armor · 3

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Binini · Armor · 4

Unlock type
Default
How to unlock
A selectable value in this character’s starting Outfit options; parts cycle independently.
Earliest opportunity
Starting Dressing Room groups
Recovery
Starting appearance options are separate from item ownership and wearing in a story save.

Equipment state and acquisition

Binini · Armor · 5

Unlock type
Story automatic
How to unlock
Unlocked at the end of Shieldfall Vale Day 1; Zhokhar also joins Treasure Crew.
Earliest opportunity
End of Shieldfall Vale Day 1
Recovery
Play forward from before that day ends.

Story unlock point

Ray · Armor · 0

Unlock type
Story automatic
How to unlock
The return image on Crystal Plains Day 13, after ???, opens the groups and Birdigan / Ray Armor options.
Earliest opportunity
Crystal Plains Day 13 return image
Recovery
Play forward from before the return image; the scene opens the appearances.

Story unlock point

Ray · Armor · 1

Unlock type
Story automatic
How to unlock
The return image on Crystal Plains Day 13, after ???, opens the groups and Birdigan / Ray Armor options.
Earliest opportunity
Crystal Plains Day 13 return image
Recovery
Play forward from before the return image; the scene opens the appearances.

Story unlock point

Birdigan · Armor · 0

Unlock type
Story automatic
How to unlock
The return image on Crystal Plains Day 13, after ???, opens the groups and Birdigan / Ray Armor options.
Earliest opportunity
Crystal Plains Day 13 return image
Recovery
Play forward from before the return image; the scene opens the appearances.

Story unlock point

Birdigan · Armor · 1

Unlock type
Story automatic
How to unlock
The return image on Crystal Plains Day 13, after ???, opens the groups and Birdigan / Ray Armor options.
Earliest opportunity
Crystal Plains Day 13 return image
Recovery
Play forward from before the return image; the scene opens the appearances.

Story unlock point

Dressing Room structure

The entrance is Gallery → Dressing Room. The side arrows switch region or group, and a character entry opens that character’s Expressions and Outfit. Starting groups include Treasure Crew, Redroot, Redroot Wilds, Aris, Arcane Academy, Athlima Summit, Aris (contd.). Crystal Plains and ??? join later in the journey, and Zhokhar joins Treasure Crew. Expressions and outfit options expand as their individual unlock conditions are met.

  • Expressions is on the left: expand the list to choose an expression, independently of outfit parts.
  • Outfit is on the right: part icons switch category; the up and down arrows cycle that part’s available options. Unlocked parts can be freely combined.
  • Parts vary by character: Killigan can change upper-body clothing, belt, footwear, map display, bottoms, underwear, and weapons once there are alternatives. Some characters also have accessories, colour or character-specific appearance changes. Adult presentation also depends on content settings. These descriptions identify the parts represented by icons; a switching icon appears when that part has multiple available appearances.

Expressions

Selectable expressions grow as those expressions appear during regular story play. The list generally follows viewing history on this device, so counts vary by character and progress; some characters have a starting expression. Killigan’s expressions also unlock through his story appearances. Expressions are independent of equipment ownership, partner confirmation and outfit collection.

To revisit an expression, load a regular save from before its scene, see the character’s appearance, then return to Dressing Room. This reference follows selectable expressions and appearances; outfit combinations and image variations are not counted as separate collectibles.

Outfit: default, automatic and optional unlocks

Default appearances come with a character; story appearances join at their journey points; optional garments unlock through rewards or purchases. Acquired appearance unlocks persist across saves, while physical items in a story save follow that save’s acquisition record. Missed rewards and choices can be revisited from regular saves before the relevant windows.

Unlock reference Earliest opportunity Details
Starting options Starting Dressing Room groups Open reference
Silvatto rewards Redroot: Silvatto’s reward screen Open reference
Aris shop Aris Day 2 shop visit Open reference
Langou · value 4 Aris Day 2 gift / shop Open reference
Marchanide Langou After the Redroot Wilds Day 8 fight Open reference
Summit Attire Aris Summit preparations Open reference
Prime Attire Aris Day 7; Day 8 has the last window Open reference
After the Summit The post-Summit story Open reference
Weapon · values 0, 1 Aris Day 12 departure Open reference
Spiceport shop Spiceport Day 5 free shop visit Open reference
Spiceport back room Spiceport Day 5, or Day 6 free exploration Open reference
Birdigan / Ray Crystal Plains Day 13 return image Open reference
Zhokhar / Binini End of Shieldfall Vale Day 1 Open reference

Equipment, wearing and appearance unlocks

State Record
Equipment ownership Items in the current story save, shown in Equipment; later this also includes the shared trunk.
Wearing The equipped state in Equipment, which determines current stats or combat use.
Dressing Room appearance unlock Persistent character, part and appearance options on this device, independent of the current story save’s equipped state.
Post-Summit memento The memento record in Supplies, for unwearable items.

The three Blueleaf Grove evening gifts use Equipment’s three-consecutive-night steps. Equipment acquisition and new selectable appearances do not have a one-to-one correspondence. Backpack Map ownership / wearing and region map lists are also distinct records. See the Help state table.

Recovery and older saves

Expressions can be revisited from regular saves before their scenes; optional garments from before reward, purchase or branch windows; automatic appearances at their story points. Trailmarkers return to story positions, while viewing and outfit records follow actual appearances and acquisitions.

Lists after loading older saves or changing devices may differ with the viewing and appearance records retained. Save and migration details are in returning-player Help.