UNOFFICIAL PLAYER GUIDE · PUBLIC v0.57a

Killigan’s Treasure Guide

Killigan’s Treasure is a furry visual novel by Eddio. This unofficial guide to Public v0.57a covers journey choices, relationships and Personality differences, and the conditions for Memories, Codex entries, and equipment.

Coverage runs from the opening through the end of Blueleaf Grove Day 12, after the evening camp scene. The guide covers the current public release. Day numbers follow the dates shown in that part of the game.

The guide contains story and branch spoilers. Read the detailed steps after reaching the relevant scene. On a first playthrough, start with your current region; returning players and anyone with save or unlock questions can begin with Help.

Journey navigation map

Journey Overview: this release

Select a node for the guide. Drag to pan; Ctrl / pinch to zoom. The full map supports wheel and trackpad, arrow keys, + / −, 0 / F to reset the view, and Esc to close.

%%{init: {"flowchart": {"curve": "linear", "nodeSpacing": 14, "rankSpacing": 8, "padding": 4}, "themeVariables": {"fontSize": "15px"}}}%%
flowchart LR
    accTitle: Journey Overview: this release
    accDescr: Region order and activity modes only. Select a node to open its journey guide. The map ends at the Public v0.57a cutoff.
    redroot["Redroot<br/>Town"]
    wilds["Redroot<br/>Wilds<br/>Travel"]
    aris["Aris<br/>Town /<br/>exploration"]
    plains["Crystal<br/>Plains<br/>Travel"]
    unknown["???<br/>Local<br/>activities"]
    vale["Shieldfall<br/>Vale<br/>Travel /<br/>camp"]
    spice["Spiceport<br/>Town /<br/>exploration"]
    grove["Blueleaf<br/>Grove<br/>Camp /<br/>local activities"]
    cutoff["Public v0.57a<br/>cutoff"]
    redroot --> wilds
    wilds --> aris
    aris --> plains
    plains --> unknown
    unknown --> vale
    vale --> spice
    spice --> grove
    grove --> cutoff
    click redroot href "guide/redroot.html#redroot" "Redroot Town" _self
    click wilds href "guide/redroot.html#redroot-wilds" "Redroot Wilds Travel" _self
    click aris href "guide/aris.html#aris" "Aris Town / exploration" _self
    click plains href "guide/crystal-plains-shieldfall.html#crystal-plains" "Crystal Plains Travel" _self
    click unknown href "guide/crystal-plains-shieldfall.html#question-mark-sequence" "??? Local activities" _self
    click vale href "guide/crystal-plains-shieldfall.html#shieldfall-vale" "Shieldfall Vale Travel / camp" _self
    click spice href "guide/spiceport.html#spiceport-early-excursions" "Spiceport Town / exploration" _self
    click grove href "guide/blueleaf-grove.html#blueleaf-grove" "Blueleaf Grove Camp / local activities" _self
    click cutoff href "guide/blueleaf-grove.html#where-public-v0.57a-ends" "Public v0.57a cutoff" _self
  1. Redroot · Town
  2. Redroot Wilds · Travel
  3. Aris · Town / exploration
  4. Crystal Plains · Travel
  5. ??? · Local activities
  6. Shieldfall Vale · Travel / camp
  7. Spiceport · Town / exploration
  8. Blueleaf Grove · Camp / local activities
  9. Public v0.57a cutoff

Region order and activity modes only. Select a node to open its journey guide. The map ends at the Public v0.57a cutoff.

Reading the guide

Journey walkthroughs

Follow each region’s sequence of actions, important choices, and recommended save points.

Relationships, Personality & Combat

Look up relationship milestones, Personality differences, or combat actions and outcomes along your current journey.

Collectibles & lookup

Find images, Codex entries, outfits, and useful items under the game’s own categories.

Help with saves and unlocks

Understand regular saves and Trailmarkers, and troubleshoot locked images, Dressing Room unlocks, and Equipment state.

Official links

This guide is not affiliated with Eddio or the game’s official publisher, and does not distribute the game itself. It does not include original game assets, full scripts, extracted CGs, or third-party fan works.

About this guide

This guide covers Public v0.57a. Specific display issues are explained in the Dressing Room entries; see Help for older saves, device changes and unlock records.

Make a separate regular save before relationship decisions, limited free-time choices, or mutually exclusive collectibles. Trailmarkers provide chapter starting points; they do not recreate your old items, relationships, or exploration history.

Reference material